Don8

Removing Barriers From the Donation Process

Many people who donate to thrift stores are doing so as an act of sustainability, getting rid of things they no longer need while keeping them out of a landfill. But the challenges with donating often stop them before they ever get to the store. Outdated and inaccessible websites, unclear acceptance policies, and the frustration of arriving only to be turned away make the donation process more discouraging than it needs to be. Don8 was designed to fix that.

Project Overview

My Role
UX/UI Designer and Project Lead

Responsibilities
User research, personas, journey maps, wireframing, mockups, prototyping, project management

100%
Task completion, no prompting

Team
Collaborative project with 3 other students

James Madison University, Advanced Interactive Design (SMAD 317)

85
SUS
Score

Timeline
4 months, September – December 2022

Tools
Figma, Adobe XD, Miro

10–20s
Per task to complete key flows

Research

Competitive Analysis

To understand the landscape before building anything, we reviewed existing platforms that touched on second-hand shopping, donation, or thrifting.

We looked at Goodwill, Facebook Marketplace, ThredUp, Depop, and Disabled American Veterans Thrift Stores, among others. What we found was consistent: most platforms are built for selling, not donating. These platforms are not built for people who just want to drop off a bag of clothes.

The gap we kept finding: no platform puts the donor first. None of them answer the question every donor actually has before they leave the house: "Will this store take my stuff today?"

User Research

Who We Talked To

Our primary users were 9 individuals aged 18–45 who donate to secondhand thrift stores. We also interviewed 2 stakeholders (a thrift store general manager and a store owner) who represent the indirect user group that benefits when the donation process runs smoothly.

Participants were sourced both locally in Harrisonburg and from outside the area to capture broader viewpoints. Our sample skewed local and younger, which shaped our design priorities toward accessibility and transparency across age groups.

What We Heard

Most participants donate clothing 2–4 times a year, usually when the seasons change. Proximity is the number one factor in choosing a store, and people generally go to whatever is closest. Their motivations were consistent: decluttering, sustainability, and wanting their things to go to someone who can use them. Almost everyone described feeling good after donating: productive, lighter, like they had done something worthwhile.

But getting there was a different story.

Key pain points that came up across multiple interviews:

  • Showing up to donate and being turned away, sometimes after loading up a car

  • Relying on store websites that are rarely updated, or calling ahead and still not getting reliable information

  • Difficulty reading or finding handwritten "not accepting donations" signs in store windows

  • No way to know what a specific store actually needed at any given time

Data Synthesis

Each interview surfaced individual frustrations, but mapping across all 11 participants revealed something more fundamental.

Donors are not disengaged or misinformed. They are motivated and emotionally invested in the act of donating. The friction lives entirely in the process, not the intention.

The affinity mapping also showed that stores and donors share the same core problem from opposite sides: both are operating without reliable, real-time information, and both pay a cost when a donation attempt fails. That dual-sided breakdown pointed directly at what we needed to build. Not an awareness campaign or an educational tool, but a live information layer that connects donors to stores before anyone gets in their car.

Design Problem Statement

People who want to donate to their local thrift stores have no reliable, centralized way to find out what stores near them are currently accepting, when they can drop off, or whether their items will even be welcomed. The result is wasted trips, turned-away donors, and a process that makes doing a genuinely good thing harder than it should be.

Understanding the User

Personas

To make sense of the range of people we interviewed, we built two personas that represent the patterns we saw most clearly. Rather than describing any one interviewee, each persona captures a cluster of shared behaviors, motivations, and frustrations that emerged across multiple conversations.

User Journey Maps

After creating the personas, we mapped the donation journey as it currently exists, before Don8. Walking through it step by step made the friction points impossible to ignore. The moments where donors hit a wall (checking a website that has not been updated, calling a store and getting no answer, loading their car only to be turned away) are not random. They are predictable failures that happen because stores and donors have no shared, reliable channel of communication.

From Research to Design

Three things kept showing up in our research regardless of who we talked to: donors didn't know what stores needed, they couldn't reliably plan a trip, and once they arrived, there was no guarantee their items would be accepted. Those three failure points mapped directly onto three design decisions. Every feature we built traces back to a specific moment of friction we documented in the research.

Features and Design Decisions

Low Fidelity Prototypes

Feature 01: Information Hub

Pain point: Users had no reliable way to know what a store was currently accepting before they left the house.

Feature 02: Schedule Drop-off and Pickup

Pain point: Users frequently arrived to donate only to be turned away. Convenient scheduling encourages follow-through.

Feature 03: Search Filtering and Map View

Pain point: Scattered, inaccurate resources made it hard for donors to find stores and know what they were currently accepting.

Usability Testing

Methodology

We tested the low-fidelity prototype first with 5 volunteers, then used the same 6 tasks for high-fidelity testing to get comparable results across both rounds. The six tasks were:

  1. Sign up and verify a new account

  2. Plan a drop-off at Goodwill in Harrisonburg at 2:00 PM on November 30th

  3. Filter store results to show only locations currently accepting donations

  4. Promote a yard sale by entering event info and adding photos

  5. Set up notifications for a specific store

  6. Locate three thrift stores within five miles and get directions

We wanted to see whether users could move through the core flows without guidance and where they got stuck.

We received positive feedback on the simplicity and intuitive functionality. We learned from the feedback that we should improve iconography, clarity of where to enter information, and navigation. Using the feedback from the low-fidelity prototype usability testing and our visual mood board, we brought our high-fidelity prototype and final design to life.

Visual Design

Before touching the high-fidelity interface, we built a mood board to align on the aesthetic and tone we wanted to convey. We landed on a minimalistic, clean design with earth tones to reflect the sustainability focus of the app without feeling heavy or preachy. We chose Montserrat for its clean readability, and used rounded corners and soft shapes throughout to give the interface an approachable, organic feel.

Final Design

Feature 01: Information Hub

Pain point: Users had no reliable way to know what a store was currently accepting before they left the house.

The information hub gives each store its own page inside the app: current donation preferences, hours, address, and drop-off times. Once a user enables their location, the discover page shows nearby stores. One tap gets them to everything they need to know before they load up their car.

Feature 02: Schedule Drop-off and Pickup

Pain point: Users frequently arrived to donate only to be turned away. Convenient scheduling encourages follow-through.

The scheduling feature lets users select a date and see which nearby stores have drop-off or pickup availability. Instead of checking individual store websites, calling ahead, or just hoping for the best, donors can plan with confidence.

Feature 03: Search Filtering and Map View

Pain point: Scattered, inaccurate resources made it hard for donors to find stores and know what they were currently accepting.

We knew a map view was needed, but a map alone just shows you where stores are. The more important piece was filtering. Donors shouldn't have to visit each store page individually to find out who's accepting what. The filtering feature lets users narrow results by acceptance status, proximity, and pickup availability, so they can find the right option for their specific situation without the guesswork.

The map view surfaces the closest accepting locations visually, which is useful when a donor's first choice is full and they need to find an alternative quickly.

Results

High-Fidelity Testing

  • 85 SUS score. For context, the industry average is around 68. An 85 signals the app is well above the threshold for "acceptable" usability.

  • Users described the functionality as simple and easy to use

  • Participants said they would actually use Don8

What needed improvement

Testing also surfaced real problems:

  • Dropdown menus had too small a tap target. Users found them hard to hit accurately, especially on mobile.

  • The map task caused confusion. Users struggled to understand how to navigate it and found inconsistency between screens within that flow.

  • Information entry was not always clear. Some users were not sure where to input their details, though they figured it out without prompting (an improvement over the low-fidelity round).

What We Changed

Based on low-fidelity feedback specifically, we made several significant changes before building the high-fidelity prototype:

  • Added a back button and persistent main navigation to all pages. This was the biggest gap: users were getting stuck with no clear way to return to previous steps.

  • Added more iconography and made input fields more obvious

  • Added confirmation screens so users knew when they had completed a task

The improvement from low-fidelity to high-fidelity testing was measurable. Users still hesitated in some spots, but they recovered on their own, which is what we were aiming for

Impact

An 85 SUS score and 100% task completion across core flows (without prompting) suggests Don8 meaningfully reduces the friction that currently stops motivated donors from following through.

For thrift stores, clearer donor communication means fewer low-quality donations and less operational waste.

For donors, it means showing up with confidence rather than hoping for the best. That's a small but real step toward making sustainable consumption easier for everyday people to actually practice.

Reflection

What was the hardest decision on this project?

The hardest call was deciding to make scheduling date-first rather than store-first. The more intuitive flow might have been: pick a store, then pick a time. But our research showed that donors often don't have a strong preference for which store. They care most about proximity and whether their stuff will be accepted. Starting with a date and showing what's available that day meant fewer steps between intention and follow-through. It required rethinking the architecture mid-process, which wasn't easy as a team, but it was the right call.

What would I do differently?

Our sample skewed heavily toward JMU students in the Harrisonburg area. If I were starting over, I would push harder to include older participants, especially in the 45+ range, earlier in the research process rather than as an afterthought. One of our stated goals was building something inclusive across generations, and that's hard to do when most of your research data comes from 20-year-olds. The stakeholder interviews with Michael and Mary helped balance that, but I would have wanted more of it on the donor side too.

What did this project teach me about users that I didn't expect?

I expected to find that people weren't donating because they didn't care enough or didn't know how. What the research actually showed was the opposite. People feel genuinely good about donating. The emotional payoff is real and strong. The barrier is not motivation, it is confidence in the process. That realization changed how I thought about what we were designing. We weren't building a tool to convince people to donate. We were building something to make it safe to try.